id Tech 5 and Safari for Windows announced at WWDC07

There were a lot of announcements during Steve Job’s keynot ate WWDC07 yesterday. There were two that stood out for me.

Firstly, Apple’s Safari browser is now available for Windows. You can download a beta here. I’ve installed it and have been using it to browse around some of my favourite sites. It definitely renders quicker than Firefox or IE, it has a very snappy feel to it. It is a beta however, although I haven’t had any problems, Andrew, who sits opposite me says its crashed for him when he tried to change the default homepage to www.google.com.

Secondly, John Carmack from id Software, the man responsible for creating the gaming engines that completely defined the First Person shooter genre, appeared on stage to announce id Tech 5 to the world. It’s the next generation of id Software’s revolutionary gaming engine, John describes it briefly:

“So the last couple of years at id we’ve been working in secrecy on next-gen tech and a game for it … this is the first time we’re showing anything we’ve done on it publicly. What we’ve got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game.”





I dont think the images truly do it justice, but its an immense technical achievement especially when you consider that most people are still raving about the id Tech 4, the engine that powers games like Doom 3 and Quake 4, and the about to be released Enemy Territory: QuakeWars. I’m really looking forward to hearing more about this new technology and the new “secret” title they have been building based on it.

The screen shots above are from Engadget who have been providing minute-by-minute coverage of the keynotes at WWDC07, which you can follow here.

Starcraft II … finally!

I loved the original Starcraft games released by Blizzard. I was very pleased to read that they have finally announced the long-awaited sequel. In addition to that they have released a set of trailers which you can view here, that show case the game features and the new units, races etc. The best way to describe Starcraft is, Warcraft in space! and from the trailers you can see that the graphics are absolutely amazing! Whislt retaining its RTS roots.

I can’t wait to get my hands on this game…

Enemy Territory Quake Wars – Training Videos

Here’s a couple of training videos that explain how the GDF and Strogg forces and their respective character classes function in the Enemy Territory QuakeWars – a title I’m eagerly anticipating and judging from the videos the game looks incredibly impressive.

GDF Training Video

 

Strogg Training Video

 

The video’s are a bit old but certainly give you a pretty good insight into the gameplay. I’m really looking forward to this release.

had a great weekend

Had a great four days away down in the south meeting up with a bunch of friends from around the UK and Europe. So many thanks to Wim, Alan, Matt, Eric, Jan, Kirstie, Shawn, Mark, Paul, Darren, Mike, Karl, Ian, Callum, Tracy and Dave for the big get together! I had an awesome time! We seriously have to do it again soon.

John Carmack & id Software take Two Emmy Awards!

John and the guys at id Software truly deserve the recognition they have both within the gaming community but now within the wider technology community too. It’s no secret that John is responsible for the technology behind games that defined the entire the First Person Shooter genre. The 3D graphics engines he has created have constantly pushed technology vendors to keep up with him! It’s no secret that both Radeon and nVidia worked closely with him to develop their hardware to support the advancements he was making in his 3D Engines, I cant name off the top of my head another single individual as admired and respected by gamers, developers and vendors alike. He’s a true visionary and a pioneer.

WSVG Quake 4 Grand Finals : Toxic vs Fatal1ty

I’ve known the results of the World Series of Video Games for a couple of weeks, however it was only in the last 24 hours that TSN ( Team Sportscast Network ) has made the coverage of the individual battles available.

My pre-tournament prediction was that Toxic would win, the Swede is without a doubt the best deathmatch player in the world at the moment. Fatal1ty though is the most successful professional gamer ever! He’s won more prize money from winning gaming tournaments than anyone, period!

You can watch the grand final between these two incredible players here.

Toxic does win in the end but it was much closer than I expected it to be. The skill these two guys have is amazing to watch. Enjoy!

The problem with Second-Life is … it just sucks!

Ok, here’s my take on it. If I had to sum second-life up in a sentence it would be “Its just IRC with crappy avatars”. Far too many people think that its a game that you “play”. But it isn’t, its a virtual world that tries to provide real world metaphors so that users can be part of virtual communities, set up virtual businesses, make money, or simply lounge around try to look cool. There’s nothing wrong with that … but it just isnt compelling. Please spare me all that disingenuous crap that there’s 2 million registered users so that means it must be really popular! Hell … I registered for a free hotmail account once … I cant remember the last time I actually used it … 😉

For ages I’ve been refusing to sign up for an account on the grounds, rather facetiously, that I have a real-life, and I dont want to waste it away in an environment I knew I would loose interest in. But the other day I decided I’d give it a try. It took me about two hours to realise I didn’t like the clunky interface and crappy graphics, and further two hours to realise I actually hated the fact that it wasnt really a game.

My ulterior motive for signing up was to see how I could use the scripting engine to create some real world physics simulations, and i’m not sure what engine they are using its supposed to Havok2, but it doesnt feel like Havok at all.

As for the real world metaphor …. it still sucks, and I think its given far more credit than it deserves.

To understand my take on this this check this out: The current stats on www.secondlife.com are:

Total Residents: 1.9250,245
Logged In the Last 60 Days: 789,400
Online Now: 8,661
US$ Spent Last 24h : $652,969
LindeX Activity Last 24h: $135,163

Here’s goes – To begin with 2 Million registered users doesnt equate to 2 million active users. I’ve been trying to find out if the 789,400 users logged in the last 60 days, is the number of unique residents who have been active, or is it, as I suspect, the number of times anyone has logged in. Why do I suspect that? Well for arguments sake lets say each person logs in maybe twice a day ( assuming they have a real life ) that means in 60 days an individual would log in 120 times therefore 789,400 / 120 = 6579 (which I’ve rounded up). This isnt too far off the number of users currently online. Is that because like any game you tend to have a hard core group of users plus a bunch of casual users? Lets be generous lets say that the ballpark is really more like 12,000 active users. Even with that its not an enormous community. You can contrast this with other MMORPG like World of Warcraft which surpassed 5 Million registered users in December 2005! And theres a hell of a lot more than 12,000 people online in that virtual world at any one point in time than your ever likely to see in Second Life. Yes I know the press are raving that Second Life might actually exceed WoW’s number of registerd users … but trust me SL has a long way to catch up!

Whats is impressive about SL is that approx 12,000 active users somehow managed to spend $652,969 in Second Life in 24 hours. Which roughly equates to $55 per user in a 24 hour period. So what are these people spending their money on? I have a theory about that too. To begin with you can buy real world goods in Second Life, i.e. a Dell PC, boooks through Amazon etc. Which is what drives up the real $US figure, and thats really cool … its like IRC with crappy avatars but you have a shopping interface 😉

The Linden transactions for virtual goods on the other hand are a different matter. Firstly the actual reported Linden figures can be easily influenced if people know how to as reported by Reuters, to date this isnt a defect Linden Labs have managed to resolve, at least not to my knowledge, and they’ve not been commenting on it.

Secondly the types of businesses that are making profits in SL kind of fall into the gold-rush model. Back when Gold Miners used to descend on a midwest town with hopes of striking it rich, generally the only people who made any money where those who were selling Pots, Pans, Shovels, and supplies to the miners. Its much the same with Second Life. Avatar Designer and Virtual Real estate developers are making a profit selling Virtual wares. There is one additional group thats making a lot of money too, and thats the sex industry – and yes it has found its way into Second Life. You can trade you Linden’s for virtual pole dances, the services of a virtual escort or just buy images! I guess the notion that Pornography Drives Technology is still true even today. Personally I dont see the attraction certainly not with the graphics engine SL uses eeek … pixelated porn …*shudder* … maybe I’m just old fashioned but what’s wrong with going out with real women?

Recently Second Life has become a bit of a gimmick for real world companies many of which have set up a Virtual prescence in Second Life in an attempt to make themselves look cool, and its been successful in that it has generated a lot of media attention. Hey even Talis have a Virtual Office in there … (were still trying to convince our CEO that our real offices should have Pool tables and jacuzzi’s too – but hes not buying into it! C’mon Dave you know you want to 😉 )

Unfortunatly these gimmicks have a tendency to backfire Sun was berated recently for holding a developers Q&A session about the release of Open Source Java in Second Life. Dell also fell foul of this, and so have others.

As a game Second Life is just boring after your first twenty minutes flying around like superman dishing out your card to anyone with an avatar that looks like a hot chick – erm … but they might not be. Note to self: Dont put any real details into SL profile!

As metaphor for the real world Second Life isn’t compelling enough, at leasnt not for me. I’m not interested in buying virtual real estate, or setting up shop in there. If I want to buy from Dell or Amazon its a shed load quicker through a browser or using a phone than it is endlessly flying around and teleporting trying to find their virtual outlets, and trying to interact with the clunky UI. Which means you cant be task oriented in there you actually have to want to turn buying goods into an adventure to be attracted to SL as a metaphor for getting real world activities done and I just don’t buy into that. I guess that’s why they only have 12,000 out of 2 million users active?

Anyway I’m off to battle the forces of darkness in World of Warcraft!

Enemy Territory Quake Wars- Running on new NVIDIA GeForce 8800 GPU

Todd Hollenshead from idSoftware was on hand at the launch of the new NVIDIA GeForce 8800 GPU, as part of the launch he showed off never before seen gameplay footage of this new game running on the new hardware … and it looks absolutely stunning! Watch it for yourselves here.

Oh and this isnt rendered CGI, its actual in game footage.